In set-up #550 the other side has already played three pucks: one in the 2 zone in the middle, one in the 1 zone in the middle and one in the 1 zone in the middle. You have four.
The one to beat is the puck in the 2 zone in the middle, 23 cm from the far edge. Until one of yours is beyond it, none of yours score. Two of the pucks sit in the scoring zones close together, so one firm knock-off can clear the way for all four of yours.
Playing without aiming error, our Expert computer finished with 14 points; the Medium computer, with its normal error, scored 0.
The deep puck is hard to pass without falling off the end. A firm knock-off first, then draws to the 2 zone, scores more often than a chase for the 4.