Set-up #531 puts three pucks of the other colour on the table before your first slide: one in the 3 zone in the middle, one in the 2 zone on the left and one in the 1 zone in the middle.
The one to beat is the puck in the 3 zone in the middle, 6 cm from the far edge. Until one of yours is beyond it, none of yours score.
Playing without aiming error, our Expert computer finished with 13 points; the Medium computer, with its normal error, scored 0.
The deep puck is hard to pass without falling off the end. A firm knock-off first, then draws to the 2 zone, scores more often than a chase for the 4.