Drag to aim, pull the cue back to set the power and add follow, draw or side from the spin ball. Eight-ball or nine-ball, against the computer or a friend.
The rules on this table
Eight-ball. The breaker places the white anywhere behind the head string. The table stays open until someone pots a ball legally; that player takes the group of the first ball potted — solids (1–7) or stripes (9–15). From then on you must hit one of your own balls first, and after contact a ball has to drop or any ball has to reach a cushion. Clear your group and pot the 8 to win. Potting the 8 too early, or together with a foul, loses the frame. If the 8 drops on a clean break it is spotted and the breaker carries on; a break that pots nothing and sends fewer than four balls to a cushion is a foul.
Nine-ball. Balls 1 to 9 sit in a diamond and you must always hit the lowest numbered ball first. Any ball potted legally keeps you at the table, so combinations count: a legal shot that sinks the 9 wins at once, even on the break. A 9 potted with a foul comes back to the spot, and three fouls in a row lose.
A foul — the white in a pocket, no ball hit, the wrong ball first, or no cushion after contact — gives the other player the white in hand anywhere on the table. There is no call-pocket and no push-out.
Controls
Drag on the cloth and the cue follows your finger or mouse; the arrow keys turn it in fine steps, with Shift for finer ones. Pull back from the white, or drag the power bar at the side, and let go to strike. The spin ball in the corner sets where the tip meets the white: low for draw, high for follow, left or right for side. With ball in hand, drag the white where you want it. The guide lines show where the object ball and the white will travel.
Playing for position
Potting the ball in front of you is half the job; the other half is where the white stops. A centre-ball hit on a straight pot leaves the white close to where the object ball was — a stun. Strike low and the white comes back towards you, strike high and it follows the object ball. The simulation models the cloth: a ball skids first and then picks up natural roll, so draw fades over a long distance and works best when the white is near the object ball.
In eight-ball, look at the whole rack before your first shot. Break up clusters early while you still have easy balls to fall back on, and keep one simple ball near a pocket as a key ball for the 8. In nine-ball the order is fixed, so the question on every shot is how to get from this ball to the next one. When no pot is on, play safe: roll the lowest ball to a cushion and leave the white behind something.
Side spin changes the angle off a cushion. Use it when a plain hit cannot get you there; it also makes the white drift slightly on long shots.
The computer opponent
On every shot the computer looks for pots by geometry, tries each one in the same physics you play with and scores the result by the rules and by how easy its next shot would be. Easy tries a handful of shots and aims loosely; Expert tests many more, keeps its aim within a fraction of a degree and plays safeties when nothing is on. The thinking runs in the background, so the table never freezes.
Questions and answers
Can two people play on one device?
Yes. Pick Two players when you start a new game, then hand the phone across or take turns at the mouse; the name at the top shows who is on the shot.
Why was my shot called a foul?
The message on the table names the reason: the white went in, nothing was hit, the wrong ball was hit first, or no ball touched a cushion after contact. The other player then gets ball in hand.
What is the daily clearance?
Six balls are placed by the date and the white starts on the head spot. Pot all six in as few shots as possible; every foul adds one. Everyone plays the same layout that day.
Does an unfinished frame survive closing the tab?
Yes. The game is saved in this browser after every shot and continues where you left it.