Set-up #540 puts three pucks of the other colour on the table before your first slide: one in the 3 zone on the left, one in the 2 zone on the left and one in the 1 zone on the left.
The one to beat is the puck in the 3 zone on the left, 15 cm from the far edge. Until one of yours is beyond it, none of yours score.
Playing without aiming error, our Expert computer finished with 14 points; the Medium computer, with its normal error, scored 0.
The deep puck is hard to pass without falling off the end. A firm knock-off first, then draws to the 2 zone, scores more often than a chase for the 4.