Set-up #552 puts three pucks of the other colour on the table before your first slide: one in the 2 zone on the left, one in the 1 zone on the right and one in the 1 zone on the right.
The one to beat is the puck in the 2 zone on the left, 58 cm from the far edge. Until one of yours is beyond it, none of yours score.
Playing without aiming error, our Expert computer finished with 14 points; the Medium computer, with its normal error, scored 2.
Decide early between knocking off the deepest puck and drawing past it. If your first slide removes it, the rest of the round is yours to fill.