In set-up #541 the other side has already played three pucks: one in the 2 zone on the left, one in the 1 zone in the middle and one in the 1 zone in the middle. You have four.
The one to beat is the puck in the 2 zone on the left, 50 cm from the far edge. Until one of yours is beyond it, none of yours score.
Playing without aiming error, our Expert computer finished with 14 points; the Medium computer, with its normal error, scored 4.
Decide early between knocking off the deepest puck and drawing past it. If your first slide removes it, the rest of the round is yours to fill.